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Ipi mocap studio fixing arms
Ipi mocap studio fixing arms







ipi mocap studio fixing arms

Yeah, I had trouble searching it this morning too. I'll post another update as things develop. Once the problem is fixed, this is going to be a lot of fun to work with. They're actually very good about responding to these things quickly, so I'm not worried about it. I've demonstrated the issue to the devs so hopefully a fix is coming soon. Now the bad news: I found a problem with tracking the right shoulder and possibly the hips and it's become a bit of a show stopper for me. One small catch: make sure you're near the adapter when you power on the controllers. After I did this, the controller performance was as accurate as if I were standing next to the computer. Here's a useful tip: bluetooth adapters do not have a long range so controller accuracy can become degraded if your computer is far from your capture space like mine is (it's in another room actually.) If this is your situation, just plug your USB adapter into a repeater cable (a.k.a., active USB cable,) and run it out to the capture space. (Note to self: request custom object import.) This optional visualization can help with the hand orientation step. It's really amazing how much more life the wrist motion adds to the mocap data.įor some extra fun, you can swap the bricks out for other proxies like PS Moves, pistols, swords.more options to come. This final step applies the bricks motion the wrist bone of the hand across the current Region of Interest, and in a few seconds you have wrist motion on your rig. Now, find a frame in the RGB video where the hand is in an extreme pose and match the orientation of the actor hand to match the live performer's hand. Parent the Brick to that hand and click Match with Camera-the brick will realign to point to the camera. Select one of the bricks and scrub to frame where you point to a Kinect with the corresponding device. Below the 'actor' you'll see two bricks floating around-these represent the controllers. Load your motion into iPi Mocap Studio, track the body, make any necessary edits, remove jitter.Ĥ. Point each PS Move (or Wii Motion Plus) at a Kinect (it doesn't matter which one.) Start acting.ģ. Hit record and get into a T-Pose and wait for the countdown to end (if you have it enabled.) (Note: to self-they need to add a sound cue.)Ģ.

ipi mocap studio fixing arms

(Press the PS button turns them on holding down the PS button for 12 seconds turns them off-handy for saving battery power.) When you're ready, here's the procedure:ġ. I have some good news and some bad news to report-hopefully the bad will be short-lived.įirst the good: Wrist tracking with the Moves is awesome! After you've paired them with your computer, it's just a matter of switching the devices on whenever you need them. I've been fully focused on using iPi DMC 2.0 this past week.









Ipi mocap studio fixing arms